Collisions VR

"    VR will soon hit in a big way, very possibly to become ubiquitous. In the window of time that exists before then I wanted to make a work that has protocols of meeting at its core. Nyarri’s world is only available to me to visit, and in this work through the technology, that invitation is extended to the viewer. The agency in Collisions belongs to Nyarri. When I put the camera down in front of him he said, “It has sixteen eyes.” I replied that it has sixteen eyes and four ears. From that moment, Nyarri became the one who decided what was seen and what was not to be seen, what was told and what was not told. The powerful sense of presence of VR makes everything personal. Nyarri knew who it was he was speaking to.     "

- Lynette Wallworth