LUMINA

INTERACTIVE LIGHT

AND SOUND INSTALLATION, 2018

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Lumina is an interactive installation exploring the relationship between humans and nature. It is inspired by a speculative Feminist TechnoScience ideology whereby humans and the natural world have a flourishing, reciprocal coexistence. Laser cut elliptical wooden modules house a series of interconnected succulents. As people enter the space, UV light and a soundscape begin to breathe, making the networked bioluminescent plants glow. The presence of multiple people in the space will cause the lights to exhibit different collective behaviours. The work is intended to create a symbiotic relationship between the plants and the people near them, as the UV light will help the plants survive in their darkened environment. The score encompasses field recordings, as well as vocal and breath samples synthesised to create a sense of one unified organism. Lumina provides an opportunity for us to reflect on our entanglement with nature, and to appreciate the beauty of biofeedback. Created using openFrameworks, Arduino, Max/MSP, proximity sensors, UV LEDs, laser cutter and living plants.

 

TERRARIUM

PROJECTION MAPPING INSTALLATION, 2018

Terrarium is a projection mapping exhibition with a focus on utilising the geometry of the triangle to create graphic and spatial patterns on a polygon. It is inspired by the way terrariums contain intricate natural ecosystems. I created the polygon by laser cutting Corex and assembling it as a multifaceted shape. It comprises three parts: Origami, Spores and Terrarium (pictured). Created using openFrameworks and ofxPiMapper.

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VOXBOX


MACHINE LEARNING TOOL, 2018

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VoxBox is a machine learning tool that harmonises with you in real time as you sing. Inspired by our ability to experiment with, mould and shape the human voice using technology. As a vocalist, I have always been passionate about exploring the possibilities of the voice, and the role that technology can play in enhancing and expanding our capacity to create sound. Created using Max/MSP and Wekinator, trained using a k-Nearest Neighbour classification algorithm.

 

VOICE VISUALISATION

GENERATIVE ART INSTALLATION, 2017

Voice Visualisation is a generative artwork whereby an algorithm tracks the frequency and amplitude of a piece of music, plotting filled and unfilled polygons across the canvas in real time. The algorithm has elements of randomness that mean no work will be the same. It can be read as an abstract visual score. Created using Processing.

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FLECKS

INTERACTIVE INSTALLATION, 2018

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Flecks is an interactive project exploring tactile manipulation of a 3D spherical structure. It utilises flex sensors to allow users to shape and augment a 3D sphere made up of thousands of floating triangles. The flex sensors each cause the sphere to exhibit different behaviours, from stretching to dispersing. Created using openFrameworks, Arduino and flex sensors.

 

TOUCH SENSITIVE KEYBOARD

PHYSICAL COMPUTING, 2017

Touch Sensitive Keyboard is a project I created to explore micro-controllers and digital fabrication techniques. It uses force resistant sensors and an Adafruit Neopixels Ring LED strip to create a tactile instrument that responds to the user’s touch. Inspired by Japanese and Scandinavian minimalism. Designed in Fusion 360, created using laser cutter, timber, Arduino, Adafruit Neopixels Ring, force resistant sensors, and mini speaker.

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FLECKS MAX/MSP

EMBODIED INTERACTION TOOL, 2018

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Flecks Max/MSP is a flex sensor tool for embodied interaction with audio. Using the same flex sensor tool as my Flecks openFrameworks project, I created a piece concerned with touch and intuition — a tool that allows me to interact with music I have composed to explore new sonic opportunities within the bounds of those pieces. Two flex sensors affect the playback speed of the samples, and another opens a filter as the flex sensor is pushed. Flecks Max/MSP is an embodied audio manipulation tool created using 3 flex sensors, Arduino, Maxuino and Max/MSP.

 
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